Table of Contents

Faith and Magic

In the world of Misrule, supernatural abilities come from one of two sources:

For clarity, we refer to willpower-based (fey) magic as spells cast by magicians, and faith-based magic as rituals cast by priests.

General Notes

Unless explicitly stated otherwise in the spell description:

Willpower-based Magic

CC-BY-NC-ND https://www.flickr.com/photos/brenda-starr/ Willpower-based magics are taught by the fey. To cast a fey spell you require two things:

  1. Knowledge of the spell. Such knowledge is normally sought directly from one of the fey. Different fey know different spells. Alternatively another human may teach you the spell.
  2. Sufficiently high Willpower. Every spell has a willpower rating. This is the minimum level of the willpower skill you need to cast the spell safely.

Willpower specialisations

Magicians have noticed that by adopting an archetypical persona they find casting related magics easier, though at the cost of making opposing magics more difficult. For example, if you adopt the persona of a Highway man, spells for ambush and combat are easier to cast, whilst spells for spying on far off enemies or empowering armies would be more difficult.

The act of developing such a persona takes a considerable amount of time, and once adopted it is hard to change the universe's perception of you. This is represented mechanically as being a specialisation of the Willpower skill, called a trope.

Working with someone over a prolonged period of time (eg a major action) will often provide clues as to how the universe perceives them, especially if you particularly look for them.

Learning Fae Spells

Casting Fae Spells

Example Spell: Oathbinding of Cormag

Almost all fey know a variation on this spell. Below is a mild variant from a weak fey.

In the context of this spell, an Oath is sworn from one bound by the oath (known as the oathbound) to another party (known as the oathholder). The caster of the spell (the oathbinder) need not be oathbound or oathholder, but must be in the presence of both oathbound and oathholder when the oath is sworn. The oathbound must swear the oath willingly and in full knowledge that this spell is being used to bind the oath. The oath may not be cancelled without the use of another spell that explicitly cancels it.

Whilst the oath is one directional, it is common practice to exchange oaths if one is conditional on another. Traditionally the first person swears to do perform action A if the second person performs action B. The second person then swears to unconditionally perform action B.

A year and a day after the casting of the spell and the binding of the oath, the effect of the spell is resolved. If the oath has been kept, then the spell will fade without consequence. However, should the oath have been broken [as adjudicated by the GMs], then the oathbound is cursed as an oathbreaker. They will never enjoy food or drink again: milk turns sour in their mouth, meat desiccates upon their tongue and bread fresh from the oven tastes of ash. It is not unknown for the spell to give the oathbound a preview of the effects of not fulfilling the oath should it near expiry without being completed.

It is immediately apparent to all users of fey magic if someone is the subject of such a curse. Most fey will refuse to deal with such an individual.

OOC: This spell may be invoked in session, please notify the GMs if you wish to do so. The oathbound player will need to provide the GMs with a written version of the wording (this can be OOC), in addition to providing the same wording in an electronic form (by email or on a turnsheet). Alternatively the spell may be performed as part of a minor or major action.

Important: Due to the administration overhead, each character may be bound by at most two active oaths (however if an oath is just about to expire we won't count it - this allows you to effectively swear one oath each turn if you wish). You may, however, be the oathholder or oathbinder for as many oaths as they wish.

Willpower: 1

Faith-based Magic

CC-BY-NC-ND https://www.flickr.com/photos/brenda-starr/ Faith-based magic is tied to the saint (for Christians) or deity (for Pagans) you pray to (from now on referred to as patron deity). Faith-based magic requires three things:

  1. The goodwill of your patron deity. You are channelling their power, if they are not pleased with you then they may well withhold their power when you call for it.
  2. Sufficiently high Faith. Every ritual has a faith rating. This is the minimum amount of faith required to channel the power safely.
  3. Divinely-inspired knowledge of the ritual. You cannot learn the correct forms of a ritual from another follower; your understanding can only come from your patron deity for you to complete the ritual to their exacting specifications.

Faith specialisations

Whilst all priests are dedicated to a particular pantheon of Gods, they need not dedicate themselves to a particular Saint or God. Such generalists priests have the advantage of being able to choose an appropriate Saint or God to solve each problem. However, by dedicating oneself to a particular Saint or God a priest gains the ability to channel more of their power, but finds it more difficult to perform rituals outwith their patron deities's purview. Indeed by going to another deity they may anger their patron.

This is represented mechanically as specialisations of the Faith skill. By taking such a specialisation you are indicating you are a dedicated priest of the named patron deity, who will view themselves as having a particular claim on you. However, you will also be granted inner lore of the priesthood, including a short list of your deity's trademark rituals (though you will still need to seek divine inspiration of the full details before attempting to perform them).

Learning rituals

Casting a ritual

Example Ritual: Purification

This ritual is available in some form through almost all patron deities. The sacrifice will often vary.

Sacrifice: Undergo fasting and ritual scourging.
Effect: The priest performs a ceremony of exorcism on a target person or area. Any outside religious influence not of their particular god or saint is forcibly removed. The priest will be able to tell when the ceremony has completed, but should be aware that for heavily corrupted areas this may take some time. The performance of an exorcism is very apparent to the corrupting influence, that may well send guardians to stop the priest.
Faith: Equal to level of effect to be removed.

Enchanting

CC-BY-NC https://www.flickr.com/photos/han_shot_first/ Through the right crafting methods it is possible to enhance an item with power, though the art is shrouded in secrecy by its practitioners. The basic principles are however obvious to all with spells or rituals who contemplate the matter.

Willpower-based enchanting

Faith-based enchanting