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+ | ====== John Hunter Turnsheet 1 ====== | ||
+ | ==== Summary ==== | ||
+ | * Investigate the Black Hound sightings at Peterborough Abbey | ||
+ | * Participate in the Archery Contest at Dunmore | ||
+ | * Hunt down the Notorious Outlaw "Black Hand" and claim the bounty. | ||
+ | |||
+ | ===== Hunting the Black Hound ===== | ||
+ | == Aim == | ||
+ | |||
+ | Investigate the Black Hound Sightings at Peterborough Abbey. If possible tame the beast, if not, kill it. Rescue the abbot or his remains if I come across them. | ||
+ | |||
+ | == Details/Plan == | ||
+ | |||
+ | A monk in session told me how his abbot had been carried off by a large black hound that took straight out of evensong. I will use my tracking expertise to find its lair, and then lay some traps to capture it. See if it can be tamed like a normal dog, as it would make a fearsome hunting companion. Should it prove impossible, slay the beast. | ||
+ | |||
+ | Look around for the remains of the abbot (he's got to be dead right?). | ||
+ | |||
+ | Regardless of the outcome, tell the monks the beast is dead and return the abbot's remains if I have them to claim the reward. If I say I've done it, they'll believe it given my reputation with the Knights of St George. | ||
+ | |||
+ | == Relevant Skills/Quirks/Other == | ||
+ | |||
+ | * Investigation 3, specilization in tracking | ||
+ | * Skulduggery 3, specialization in traps | ||
+ | * Combat 3, if it comes to that | ||
+ | * Wilderness Lore | ||
+ | * Rank +1 Knights of St George | ||
+ | |||
+ | **Other PCs/NPCs involved:** Monks at Peterbrough Abbey | ||
+ | |||
+ | ===== Taking Aim at the Duke's Daughter ===== | ||
+ | == Aim == | ||
+ | |||
+ | Go to the Duke's archery competition at Dunmore and see if I can win some prize money, or at least catch the interest of his daughter. | ||
+ | |||
+ | == Details/Plan == | ||
+ | |||
+ | I'm not bad with my bow, so hopefully I can do well in this one. And I can use that finely crafted bow I found a few months back in the bandit leader's stash. | ||
+ | |||
+ | I hear Sir Robin, the ungrateful chump, is also participating. Make sure his bow has been soaked in water enough for it to warp the night before. | ||
+ | |||
+ | Whilst I'd prefer to win the pot, I would be happy to make a good impression on the duke's pretty daughter. My rank with the Knights should help with that I hope, along with my noble steed! | ||
+ | |||
+ | == Relevant Skills/Quirks/Other == | ||
+ | |||
+ | * Combat 3 | ||
+ | * Skulduggery 3, specilization in traps (but not really relevant) | ||
+ | * Rank +1 Knights of St George | ||
+ | * Noble Steed: Greymane | ||
+ | * Finely crafted bow | ||
+ | |||
+ | **Other PCs/NPCs involved:** The Duke Dunmore, Sir Robin | ||
+ | |||
+ | ===== Black Hand: Preferably Dead ===== | ||
+ | == Aim == | ||
+ | |||
+ | Hunt down the Notorious Outlaw “Black Hand” and claim the bounty. | ||
+ | |||
+ | == Details/Plan == | ||
+ | |||
+ | So apparently Black Hand has rustled a few too many of the lord's good cattle. Now there's a bounty on his head. Good job I can use my contacts in the outlaws to get a head start on the other bounty hunters. | ||
+ | |||
+ | Once I've got a lead on him, I'll track him down and then set up a nasty trap combined with an ambush to finish him off. Have my familiar lure him into it. | ||
+ | |||
+ | David of Southmoor has offered his assistance to make this easier for a share of the profits. I'll deal with him fairly as he didn't betray me given the chance. | ||
+ | |||
+ | == Relevant Skills/Quirks/Other == | ||
+ | |||
+ | * Combat 3 | ||
+ | * Investigation 3, specialised in tracking | ||
+ | * Skulduggery 3, specialised in traps | ||
+ | * Wilderness Lore | ||
+ | * Familiar: Shifty the Pyewacket | ||
+ | * Noble Steed: Greymane | ||
+ | |||
+ | **Other PCs/NPCs involved:** The Black Hand, David of Southmoor. | ||
+ | |||
+ | ===== Minor Actions ===== | ||
+ | * Attend the fayre that Alice the Fair was organising | ||
+ | * Send the Lynx skin to Bruce Smith | ||
+ | |||
+ | {{tag> turnsheet1}} |