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ts_sample [2015/10/04 21:53] (current)
gm_cecily created
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 +====== John Hunter Turnsheet 1 ======
  
 +==== Summary ====
 +  * Investigate the Black Hound sightings at Peterborough Abbey
 +  * Participate in the Archery Contest at Dunmore
 +  * Hunt down the Notorious Outlaw "Black Hand" and claim the bounty.
 +
 +===== Hunting the Black Hound =====
 +== Aim ==
 +
 +Investigate the Black Hound Sightings at Peterborough Abbey. If possible tame the beast, if not, kill it. Rescue the abbot or his remains if I come across them.
 +
 +== Details/Plan ==
 +
 +A monk in session told me how his abbot had been carried off by a large black hound that took straight out of evensong. I will use my tracking expertise to find its lair, and then lay some traps to capture it. See if it can be tamed like a normal dog, as it would make a fearsome hunting companion. Should it prove impossible, slay the beast.
 +
 +Look around for the remains of the abbot (he's got to be dead right?).
 +
 +Regardless of the outcome, tell the monks the beast is dead and return the abbot's remains if I have them to claim the reward. If I say I've done it, they'll believe it given my reputation with the Knights of St George.
 +
 +== Relevant Skills/Quirks/Other ==
 +
 +  * Investigation 3, specilization in tracking
 +  * Skulduggery 3, specialization in traps
 +  * Combat 3, if it comes to that
 +  * Wilderness Lore
 +  * Rank +1 Knights of St George
 +
 +**Other PCs/NPCs involved:** Monks at Peterbrough Abbey
 +
 +===== Taking Aim at the Duke's Daughter =====
 +== Aim ==
 +
 +Go to the Duke's archery competition at Dunmore and see if I can win some prize money, or at least catch the interest of his daughter.
 +
 +== Details/Plan ==
 +
 +I'm not bad with my bow, so hopefully I can do well in this one. And I can use that finely crafted bow I found a few months back in the bandit leader's stash.
 +
 +I hear Sir Robin, the ungrateful chump, is also participating. Make sure his bow has been soaked in water enough for it to warp the night before.
 +
 +Whilst I'd prefer to win the pot, I would be happy to make a good impression on the duke's pretty daughter. My rank with the Knights should help with that I hope, along with my noble steed!
 +
 +== Relevant Skills/Quirks/Other ==
 +
 +  * Combat 3
 +  * Skulduggery 3, specilization in traps (but not really relevant)
 +  * Rank +1 Knights of St George
 +  * Noble Steed: Greymane
 +  * Finely crafted bow
 +
 +**Other PCs/NPCs involved:** The Duke Dunmore, Sir Robin
 +
 +===== Black Hand: Preferably Dead =====
 +== Aim ==
 +
 +Hunt down the Notorious Outlaw “Black Hand” and claim the bounty.
 +
 +== Details/Plan ==
 +
 +So apparently Black Hand has rustled a few too many of the lord's good cattle. Now there's a bounty on his head. Good job I can use my contacts in the outlaws to get a head start on the other bounty hunters.
 +
 +Once I've got a lead on him, I'll track him down and then set up a nasty trap combined with an ambush to finish him off. Have my familiar lure him into it.
 +
 +David of Southmoor has offered his assistance to make this easier for a share of the profits. I'll deal with him fairly as he didn't betray me given the chance.
 +
 +== Relevant Skills/Quirks/Other ==
 +
 +  * Combat 3
 +  * Investigation 3, specialised in tracking
 +  * Skulduggery 3, specialised in traps
 +  * Wilderness Lore
 +  * Familiar: Shifty the Pyewacket
 +  * Noble Steed: Greymane
 +
 +**Other PCs/NPCs involved:** The Black Hand, David of Southmoor.
 +
 +===== Minor Actions =====
 +  * Attend the fayre that Alice the Fair was organising
 +  * Send the Lynx skin to Bruce Smith
 +
 +{{tag> turnsheet1}}
ts_sample.txt · Last modified: 2015/10/04 21:53 by gm_cecily
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