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new_to_roleplaying [2015/10/04 01:52] gm_cecily [Inspiration] |
new_to_roleplaying [2015/11/16 23:42] (current) gm_jasper [Calls] |
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* **Repel** causes the recipient to move in the opposite direction for 5 seconds. If someone is Repelled against a wall, just stand next to the wall for 5 seconds. | * **Repel** causes the recipient to move in the opposite direction for 5 seconds. If someone is Repelled against a wall, just stand next to the wall for 5 seconds. | ||
* **Curse** causes the recipient to stagger backwards. Curses are likely to be specific and for both players to find a named GM who will explain the effects. Or possibly just cackle with glee. | * **Curse** causes the recipient to stagger backwards. Curses are likely to be specific and for both players to find a named GM who will explain the effects. Or possibly just cackle with glee. | ||
+ | * **Paralyse** causes the recipient to become frozen on the spot. This continues for 30 seconds - unless otherwise specified. | ||
+ | * **Mute** causes the recipient to become unable to verbalise sound, including speaking and screaming. This continues for 30 seconds - unless otherwise specified. | ||
* **Resist** means that you have a means of preventing one or more of the effects above from affecting your character. You are unable to call Resist unless told otherwise by the GMs. | * **Resist** means that you have a means of preventing one or more of the effects above from affecting your character. You are unable to call Resist unless told otherwise by the GMs. | ||
* **Mass** means the call applies to everyone in the room. | * **Mass** means the call applies to everyone in the room. |