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new_to_roleplaying [2015/10/04 01:52]
gm_cecily [Inspiration]
new_to_roleplaying [2015/11/16 23:42] (current)
gm_jasper [Calls]
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   * **Repel** causes the recipient to move in the opposite direction for 5 seconds. If someone is Repelled against a wall, just stand next to the wall for 5 seconds.   * **Repel** causes the recipient to move in the opposite direction for 5 seconds. If someone is Repelled against a wall, just stand next to the wall for 5 seconds.
   * **Curse** causes the recipient to stagger backwards. Curses are likely to be specific and for both players to find a named GM who will explain the effects. Or possibly just cackle with glee.   * **Curse** causes the recipient to stagger backwards. Curses are likely to be specific and for both players to find a named GM who will explain the effects. Or possibly just cackle with glee.
 +  * **Paralyse** causes the recipient to become frozen on the spot. This continues for 30 seconds - unless otherwise specified.
 +  * **Mute** causes the recipient to become unable to verbalise sound, including speaking and screaming. This continues for 30 seconds - unless otherwise specified.
   * **Resist** means that you have a means of preventing one or more of the effects above from affecting your character. You are unable to call Resist unless told otherwise by the GMs.   * **Resist** means that you have a means of preventing one or more of the effects above from affecting your character. You are unable to call Resist unless told otherwise by the GMs.
   * **Mass** means the call applies to everyone in the room.    * **Mass** means the call applies to everyone in the room. 
new_to_roleplaying.txt · Last modified: 2015/11/16 23:42 by gm_jasper
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