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John Hunter Turnsheet 1

Summary

  • Investigate the Black Hound sightings at Peterborough Abbey
  • Participate in the Archery Contest at Dunmore
  • Hunt down the Notorious Outlaw “Black Hand” and claim the bounty.

Hunting the Black Hound

Aim

Investigate the Black Hound Sightings at Peterborough Abbey. If possible tame the beast, if not, kill it. Rescue the abbot or his remains if I come across them.

Details/Plan

A monk in session told me how his abbot had been carried off by a large black hound that took straight out of evensong. I will use my tracking expertise to find its lair, and then lay some traps to capture it. See if it can be tamed like a normal dog, as it would make a fearsome hunting companion. Should it prove impossible, slay the beast.

Look around for the remains of the abbot (he's got to be dead right?).

Regardless of the outcome, tell the monks the beast is dead and return the abbot's remains if I have them to claim the reward. If I say I've done it, they'll believe it given my reputation with the Knights of St George.

Relevant Skills/Quirks/Other
  • Investigation 3, specilization in tracking
  • Skulduggery 3, specialization in traps
  • Combat 3, if it comes to that
  • Wilderness Lore
  • Rank +1 Knights of St George

Other PCs/NPCs involved: Monks at Peterbrough Abbey

Taking Aim at the Duke's Daughter

Aim

Go to the Duke's archery competition at Dunmore and see if I can win some prize money, or at least catch the interest of his daughter.

Details/Plan

I'm not bad with my bow, so hopefully I can do well in this one. And I can use that finely crafted bow I found a few months back in the bandit leader's stash.

I hear Sir Robin, the ungrateful chump, is also participating. Make sure his bow has been soaked in water enough for it to warp the night before.

Whilst I'd prefer to win the pot, I would be happy to make a good impression on the duke's pretty daughter. My rank with the Knights should help with that I hope, along with my noble steed!

Relevant Skills/Quirks/Other
  • Combat 3
  • Skulduggery 3, specilization in traps (but not really relevant)
  • Rank +1 Knights of St George
  • Noble Steed: Greymane
  • Finely crafted bow

Other PCs/NPCs involved: The Duke Dunmore, Sir Robin

Black Hand: Preferably Dead

Aim

Hunt down the Notorious Outlaw “Black Hand” and claim the bounty.

Details/Plan

So apparently Black Hand has rustled a few too many of the lord's good cattle. Now there's a bounty on his head. Good job I can use my contacts in the outlaws to get a head start on the other bounty hunters.

Once I've got a lead on him, I'll track him down and then set up a nasty trap combined with an ambush to finish him off. Have my familiar lure him into it.

David of Southmoor has offered his assistance to make this easier for a share of the profits. I'll deal with him fairly as he didn't betray me given the chance.

Relevant Skills/Quirks/Other
  • Combat 3
  • Investigation 3, specialised in tracking
  • Skulduggery 3, specialised in traps
  • Wilderness Lore
  • Familiar: Shifty the Pyewacket
  • Noble Steed: Greymane

Other PCs/NPCs involved: The Black Hand, David of Southmoor.

Minor Actions

  • Attend the fayre that Alice the Fair was organising
  • Send the Lynx skin to Bruce Smith
ts_sample.txt · Last modified: 2015/10/04 21:53 by gm_cecily
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